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Developers Are Getting Creative With Apple's First Foldable iPhone

Developers are building playful and practical apps, from cassette players to a digital toaster, to show what Apple's first foldable iPhone can do.

According to TechCrunch, developers are already experimenting with Apple's first foldable iPhone, which the outlet calls the iPhone Duo. Its coverage focuses on a set of early app concepts that appear designed to take advantage of the device's folding format rather than simply run on a smaller or larger version of an ordinary screen.

TechCrunch points to a varied group of examples. They include a retro cassette player, a virtual notebook, a flight tracker and a digital toaster. The outlet presents these as a showcase of creative possibilities, not as a complete picture of what the device's app ecosystem will look like.

Wired ran a separate piece on the same day, October 24, offering a roundup of nine apps that it recommends trying on the iPhone Duo. The individual titles and details of that list are not covered in this report, but the piece suggests the topic is drawing coverage from more than one technology publication.

Neither outlet's reporting, as summarized here, includes sales figures, pricing, availability details or statements from the developers behind these apps. That leaves open how many developers are working on the device, how widely these apps will be used, and whether they will remain popular after the initial attention fades.

Taken together, the coverage suggests that early interest is centered on the novelty of the device's form. The apps highlighted so far lean toward nostalgia, productivity and everyday utility, which may reflect what developers find easiest to demonstrate in a new format.

Background

Foldable phones are not new. Samsung has sold folding Android devices for several years, and a range of smaller manufacturers have released their own designs with flexible displays that open into a tablet-sized screen. Those products have shown both the appeal of a larger canvas in a pocketable device and the practical challenges that come with it, including hinge durability, visible creases in the display and higher prices than conventional handsets.

For app developers, a foldable device adds complexity. A single app may need to work on a narrow cover screen, a wide open screen and several intermediate positions as the device changes shape. Developers have to think about how content reflows, how windows can be split, and how the app should behave when the phone is partly open on a table. Many of these questions were already familiar from tablets and from earlier multitasking features on mobile operating systems.

Apple has spent years building adaptive layouts and multitasking support into iOS and iPadOS, which gives developers a head start on designing for different screen sizes. Still, a foldable is a different kind of hardware, because the screen itself changes size during use. Apps that ignore that change can feel awkward, while apps designed around it can offer experiences that a fixed screen cannot easily match.

Platform owners often shape early software ecosystems through sample apps, developer tools and promotion. The apps that appear first tend to demonstrate the hardware's strongest features, and they can influence what users expect from the device for years afterward.

Why it matters

The early app wave matters because it shows how developers interpret a new hardware category. When a device changes shape, the most memorable software is often the kind that uses that shape in an obvious way, such as a notebook that opens like a real book or a tool that uses the larger display for a second panel. Examples like these help users understand the device quickly, even if they do not represent the everyday apps most people will use.

For Apple, the stakes extend beyond one product. A successful foldable would signal that the company can adapt its platform to hardware that departs from the traditional slab design. A weak or confusing launch of app support could make the device seem like an experiment rather than a core product line. The creative apps covered so far suggest developers are willing to invest effort, which is an encouraging early sign.

For users, the question is whether these novelties turn into daily value. Some of the examples mentioned, such as flight trackers or notebooks, address routine needs. Others are more playful. The difference between a clever demo and a useful habit is often what determines whether a new form factor survives.

The coverage also reflects a broader shift in how technology outlets write about devices. Instead of only reviewing hardware specifications, publications are increasingly covering the software that makes a device feel distinct.

What to watch

Watch whether the apps highlighted so far gain lasting users or fade quickly after the initial interest. Pay attention to whether Apple provides clearer guidance, tools or design examples for developers building for the folding screen. It will also be useful to see whether larger developers, not only small studios, commit to foldable-specific features. Finally, keep an eye on how users describe the experience over time, especially whether the screen's crease, hinge and open-and-close behavior change how often they use these apps.

Viewpoints

Commentary from our columns: three angles on this story.

The Builder the engineer's view

The most interesting thing about these early apps is what they reveal about layout work. A foldable screen forces a developer to think in states rather than screens. The app is no longer a single fixed canvas. It may appear on a narrow cover, expand into a wide workspace, or sit half open on a desk, and each of those moments needs a deliberate design. Teams that have already built for tablets and split-view multitasking will have an advantage, but the device adds timing and transition problems that tablets rarely face. The best early work will likely be the apps that treat the hinge as a feature rather than a constraint. A notebook that opens naturally or a tracker that uses the second panel for a map shows that the format can carry meaning. If you are building for this device, start by prototyping the transitions. The moment of unfolding is where users will notice whether the app feels thoughtful or simply stretched.

The User what changes for people who use it

For most people, the question is not whether a cassette player app is clever. It is whether a foldable phone changes how they spend an ordinary day. A larger open screen can make reading, note taking or checking a schedule feel less cramped, and that may be the real appeal. But the experience also depends on habits. Some users will fold and unfold their phone constantly, while others will keep it closed and rarely think about the second screen. The apps that succeed will probably be the ones that fit into routines people already have, such as checking a flight or jotting down a reminder, rather than the ones that exist mainly to show off the hardware. It is worth remembering that a novelty app can be enjoyable for a week and forgotten after that. Before deciding whether this device is worth the change, users should ask which of their own tasks truly benefit from a bigger canvas.

The Optimist the hopeful reading

There is something encouraging about developers reaching first for a retro cassette player and a digital toaster. These are not the obvious uses people predicted for a new screen. They suggest that the people building for this device are having fun, and that fun is often how a new platform finds its identity. Every major hardware shift has begun with a set of experiments that looked frivolous at the time, and some of those experiments later became the foundation for everyday tools. A foldable screen invites playful thinking because it changes the feel of holding a device, not just its specifications. The notebook, the tracker and the odd kitchen gadget may all point toward a future where software responds to the shape of the hardware in ways we have not yet imagined. Whatever happens with sales or adoption, the early creativity is a good sign for anyone who believes phones can still surprise us.

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